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Handbook of Game-Based Learning (The MIT Press)

Handbook of Game-Based Learning (The MIT Press)

Jan L. Plass (editor), Richard E. Mayer (editor), Bruce D. Homer (editor)
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A comprehensive introduction to the latest research and theory on learning and instruction with computer games.

This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.
The 
Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.

Volume:
1
Année:
2020
Editeur::
MIT Press
Langue:
english
Pages:
600
ISBN 10:
0262043386
ISBN 13:
9780262043380
Fichier:
PDF, 18.08 MB
IPFS:
CID , CID Blake2b
english, 2020
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